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Journal Trail Echo

Tetris Wouldn't Succeed at The Game Awards — Another Award Type Might Solve This

As any significant awards ceremony approaches, one notices a clamor to include additional classifications to recognize underappreciated efforts and delight the passions of fans dedicated to specific genres.

Another commentator has already made advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, this being someone's personal cause. Yet I need to apologize in advance for pushing forward just as with other single-minded supporters, I possess a compelling case backing this proposal remains most pressing above others. The demand is this: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it’s very subjective, and inevitably spark debates concluding with vague boundaries. It's understandable that film award organizations don’t do it. However, it represents a necessary evil for the industry of interactive entertainment, which are so diverse it's challenging to consider them one unified medium.

For the full spectrum of achievement in video games to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these classifications successfully include a lot of ground, making space possible for numerous titles.

This doesn't apply to puzzle games. No suitable classification appears to accommodate them. Consider three of outstanding current releases, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching of another game, engaging interpersonal challenges of a third title. What category would fit them among existing types? Nowhere, that’s where.

The Representation Problem

Numerous examples exist excellent brain-teasers published annually without proper recognition at major award shows, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • A renowned logic title received no recognition in any category that year
  • Another imaginative release was excluded during that ceremony
  • A beloved organization game received no acknowledgment in 2021
  • Just some logic titles barely qualified for small studio or handheld classifications

Significance of Puzzle Games

Commonly they're modest productions, yet the craft of the puzzle game carries substantial weight. Famous handheld logic titles count as most engaged experiences in the world and have been for many years.

The iconic tile-matching title challenges famous sandbox experiences competing to become highest-selling title ever; it also contends for top gaming experience. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories.

Proposal and Rationale

Logic titles wouldn't face such difficulty. One could readily select a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, because you’d have to leave so many good games out.

Restating the point, these include experiences that otherwise have no home in important events. Brain-teaser creators operate at the hard edge of video game design, developing some of essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting 35 years.

Written by

Brent Ross

An avid hiker and writer passionate about documenting wilderness experiences and sustainable travel practices.

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